- Dean Stroke
- Messages : 1175
Date d'inscription : 14/07/2015
Age : 42
Localisation : sud est
PFCO
Titre: Pixel Muet
Jeux: Blade And Soul
Spécialité: Farming Simulator
[MapMod] The Route 76
Lun 28 Nov - 19:02
[MapMod] The Route 76
====================================================================
The Route 76
====================================================================
Give me time to write some kind of essay about that place, big place... if anyone even care
Map image of All roads and stuff gonna wait until i gonna get ALL roads in map ready.
{Video Outdated, but my last posts should be enough showcase of 1.4.2}
And of course i need detailed info from "Toaster PCs" how many fps they got on this huge insane map... without that data i don't know when i gonna push you to the limit
You think no? Think about it... Nearly 9 F**** Kilometers of Autobahn and more will come.
And use within test best quality settings otherwise unity gonna fool you!
Warning
USE MAP ONLY IN HIGHEST GRAPHIC SETTINGS FOR 100% EXACT QUALITY FROM MY SCREENS, OTHERWISE BE PREPARED FOR RESCALED GARBAGE!!
====================================================================
Special Thanks
====================================================================
- Blue Icarian Wings : For f***** everything <3
- Echelonkick : For testing support for Mac version of game
- Easy Road 3D Devs : For Awensome Tool and full support
- Dynamic Art: For great free urban assets
- Gooseman's Graphics: For nice free building asset
- Forester Sycamore: For good free Trees assets
- Red Dot Games: For sticking my mod maps topics and don't care what i use in my maps, thanks i can use a lot of placeholders without a problems
====================================================================
CHANGELOG
====================================================================
Version 1.4.2[WiP]:
- Second Stage of Zarovich city area
- First Stage of Route 76 Autobahn [A76]
- Added actually used Sponsor Billboards
- A lot of Trees, Trees everywhere!
- And Buildings!
- Actually now 2 racing tracks,
- Added small hilly dirt road with some buggy fences, sorry folks, Unity is a ****
- Some stuff i forgott, maybe later i gonna remind what exacly i should write here.
Version 1.4.3 - Actually 52% ready:
- Third stage of Zarovich city. << This takes a lot of time
- Adding 2 New Sponsors: Dynamic Art, Gooseman's Graphics.
- Adding Autobahn 51.
- Planning and designing Landscape in first Heightmap. << This take a lot of time
- Advanced details in area.
- Planning second village and Dirt Track << This take a lot of time
- Creating New textures to replace some placeholders like Wip3out stuff mostly. << This take a lot of time
- Finding out how fix Standard default unity rescaling problems.
So have some patience, i doing that all for free.
Coming:
+ More visuals
+ More sponsors from game [Who don't like adverts?]
+ More test tracks = better
+ More roads Type B [Old main roads] and C [inside city roads]
+ Searching and adding ambient sounds.
+ Some kind of map of whole map... I even don't have idea on layout... its big and done in-fly.
+ Ramp on side of A76... "For REASONS"
Download [1.2.1][Stable WiP]:
https://www.dropbox.com/s/01pafyux6ajomx4/Road_Route_76.rar?dl=0
Download [1.4.2][Glitchy WiP]:
https://www.dropbox.com/s/4q5zmbx5qjxsp8o/WiP1_4_2_Road_Route_76.rar?dl=0
IMPORTANT FOR MAC USERS
Mac users don't have modding support, because devs didn't update modding support 0.5 even after 3 dlc! I know that is weird thoughs in their brains, but look, i even can't make stickies topics in this modding section so we all are in hell there
Installation guide
Put Your rar in ...\SteamApps\common\Car Mechanic Simulator 2015\Mods\Tracks\
then extract it there, you should get Folder named of track and inside 3 files:
-Preview.jpg or png
-cms15mod.txt
-track.bundle
If that all is right then go to game, walk into your garage door and choose User ones from bottom of screen, there are mod tracks you can use
====================================================================
The Route 76
====================================================================
Give me time to write some kind of essay about that place, big place... if anyone even care
Map image of All roads and stuff gonna wait until i gonna get ALL roads in map ready.
{Video Outdated, but my last posts should be enough showcase of 1.4.2}
And of course i need detailed info from "Toaster PCs" how many fps they got on this huge insane map... without that data i don't know when i gonna push you to the limit
You think no? Think about it... Nearly 9 F**** Kilometers of Autobahn and more will come.
And use within test best quality settings otherwise unity gonna fool you!
Warning
USE MAP ONLY IN HIGHEST GRAPHIC SETTINGS FOR 100% EXACT QUALITY FROM MY SCREENS, OTHERWISE BE PREPARED FOR RESCALED GARBAGE!!
====================================================================
Special Thanks
====================================================================
- Blue Icarian Wings : For f***** everything <3
- Echelonkick : For testing support for Mac version of game
- Easy Road 3D Devs : For Awensome Tool and full support
- Dynamic Art: For great free urban assets
- Gooseman's Graphics: For nice free building asset
- Forester Sycamore: For good free Trees assets
- Red Dot Games: For sticking my mod maps topics and don't care what i use in my maps, thanks i can use a lot of placeholders without a problems
====================================================================
CHANGELOG
====================================================================
Version 1.4.2[WiP]:
- Second Stage of Zarovich city area
- First Stage of Route 76 Autobahn [A76]
- Added actually used Sponsor Billboards
- A lot of Trees, Trees everywhere!
- And Buildings!
- Actually now 2 racing tracks,
- Added small hilly dirt road with some buggy fences, sorry folks, Unity is a ****
- Some stuff i forgott, maybe later i gonna remind what exacly i should write here.
Version 1.4.3 - Actually 52% ready:
- Third stage of Zarovich city. << This takes a lot of time
- Adding 2 New Sponsors: Dynamic Art, Gooseman's Graphics.
- Adding Autobahn 51.
- Planning and designing Landscape in first Heightmap. << This take a lot of time
- Advanced details in area.
- Planning second village and Dirt Track << This take a lot of time
- Creating New textures to replace some placeholders like Wip3out stuff mostly. << This take a lot of time
- Finding out how fix Standard default unity rescaling problems.
So have some patience, i doing that all for free.
Coming:
+ More visuals
+ More sponsors from game [Who don't like adverts?]
+ More test tracks = better
+ More roads Type B [Old main roads] and C [inside city roads]
+ Searching and adding ambient sounds.
+ Some kind of map of whole map... I even don't have idea on layout... its big and done in-fly.
+ Ramp on side of A76... "For REASONS"
Download [1.2.1][Stable WiP]:
https://www.dropbox.com/s/01pafyux6ajomx4/Road_Route_76.rar?dl=0
Download [1.4.2][Glitchy WiP]:
https://www.dropbox.com/s/4q5zmbx5qjxsp8o/WiP1_4_2_Road_Route_76.rar?dl=0
IMPORTANT FOR MAC USERS
Mac users don't have modding support, because devs didn't update modding support 0.5 even after 3 dlc! I know that is weird thoughs in their brains, but look, i even can't make stickies topics in this modding section so we all are in hell there
Installation guide
Put Your rar in ...\SteamApps\common\Car Mechanic Simulator 2015\Mods\Tracks\
then extract it there, you should get Folder named of track and inside 3 files:
-Preview.jpg or png
-cms15mod.txt
-track.bundle
If that all is right then go to game, walk into your garage door and choose User ones from bottom of screen, there are mod tracks you can use
- Dean Stroke
- Messages : 1175
Date d'inscription : 14/07/2015
Age : 42
Localisation : sud est
PFCO
Titre: Pixel Muet
Jeux: Blade And Soul
Spécialité: Farming Simulator
Re: [MapMod] The Route 76
Lun 28 Nov - 19:19
je viens de tester, c'est pas mal
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